There are many advantages to using Kahoot in the classroom that will benefit both the teacher and the students. Student engagement with Kahoot is very high. Students enjoy playing Kahoot because it is visual, fast paced, and different from the average day to day quizzes. Due to high student engagement, teachers are able to measure understanding of the materials that were covered more accurately through the quizzes and surveys. Kahoot gives teachers the ability to perform a formative assessment of the whole class at one time without putting students on the spot. Another advantage of Kahoot is that if you do not have time to create a Kahoot, there are many that are shared by other teachers that can be chosen from. The ease of use of the Kahoot website and application makes it something that even the most technologically illiterate teacher and students can master. Kahoot is a great way to integrate technology into any classroom, from Science and Math to History and English. The major disadvantage that I find with Kahoot is that it is hard to track student progress. Students have usernames that either the teacher can create or they can create (teacher can kick the student out of the game if they create an inappropriate username) and during the game points are tallied based on how fast and how accurate they answers are given. In order to track student progress the teacher would have to breakdown usernames and attach them to student names and then record the number of answers each student got right in every Kahoot that was played. This would be tedious at best.